
Guilty Slug (GameJam)
>> DISCLAIMER...
#This game contains mainly slime encasement / latex encasement restraints!
# Began work on this game on Wednesday as I will be away for the last two days of the jam. Mainly the itch page art and testing some tools, but still.
# If this is a dealbreaker and enough to get disqualified, no hard feelings. (Wouldn't be the first time I get disqualified in this jam. Heh.)
# I just love the opportunity to put the ideas I had idling in my mind into a game.
>> CALIBRATING CONTROLS...
[loading] Moving ————————— [WASD KEYS]
[loading] Shoot ————————— [LEFT MOUSE BUTTON]
[loading] Jump ————————— [SPACE KEY]
[loading] Dash ————————— [RIGHT MOUSE BUTTON] [SHIFT KEY]
---
>> CREDITS...
- The chiptune songs "The Icon of EXTERMINATION", "Full Metal Blade Panic!" and "Thrash Beats 'N Killer Moves" from HoodedEdge
- m6x11 fonts from Daniel Linssen
- Cozy Game UI SFX Pack from lolurio
- Magic Spells Sound Effects V2 from probably a Humble Bundle pack I can't find the name of, but they're not mine.
- Assistance with the shader and scripts from an incredibly patient user from Brackeys
- Assistance with movement and enemy scripts from a real life friend.
Go send them love! To the SNES chiptuners, font designers, audio designers, godot tutorial discord servers dwellers and and going outside!
Last and least: sprites, scripts, level design and wrangling of the engine by Luozcuridad.
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 4.3 out of 5 stars (4 total ratings) |
| Author | Luozcuridad |
| Genre | Shooter |
| Made with | Godot |
| Tags | 3D, did, encasement, Movement Shooter, Slime |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |




Comments
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Gaming
Yes, I did tie up everyone I saw. No, it wasn't an accident.
Reminded me of some tf2 maps Ive played art wise(including the enemies(prior to being slimed/dead)), quite fun.
If you're getting lag, definitely try the download version. Chrome at least doesn't seem to play nice with the game.
That said, if anyone reading this cares for a challenge...
I'm throwing down the gauntlet.
And the speedrun record was currenty 32-33 seconds, right?
Congrats on the submission! Cool to have the stats at the end (I died five times by falling haha). Your dash mechanic is really fluid! Love whatever curve you used for it.
Thanks, the movement wa made with the assistance of a friend who likes movement shooter, so I guess thats why.